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Post Ep Review - 311 - The Return, Part 2 *Spoilers*

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Postby airwaves on Wed Nov 22, 2006 3:18 pm

great episode!! i agree, the first part was cool, but not that amazing.
the second part was way better!!
and dont we all miss jack?
1 question: are the replicators resistend too the a.r.g??
i seemd as soon as they set the plan D in action, they stoped using them, soo the a.r.g. chould still work right?

my rate:
8/10
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Postby River on Wed Nov 22, 2006 8:37 pm

Indeed :cool: In total agreement with Moog and Airwaves.
I didn't realize that I missed Jack SO much, hes style of humor is the best.

I don't think that they are resistend to the arg, since the shield-arg worked as it had the same crystals...

9,5/10
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Postby Asgard4ever on Wed Nov 22, 2006 8:50 pm

wow, what a great ep and Jack, jeez is the best!! SOOOO funny, he is unique on the show! He should get back more as he gives life to a ep!!!
One of the best SGA eps yet!!
10/10
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Postby NIKIN on Thu Nov 23, 2006 4:46 pm

10/10

That was a great episode, but I'm curious, since they were powering up the stardrive, do we have 3 ZPMs now? We need that many for the stardrive to work and we didn't break them unless they were made of rep blocks, which I doubt, this means mega atlantis, that can beat anyone, although they might send one to earth, 2 in atlantis is still going to be enough for us.

I think it was a bit convenient to make that new jumper bay, and if they knew about it they would have known that tey were submersable, unless they just found it,

I was wondering why they didn't just dive when they saw the drones coming, it makes sense

Wasn't expecting the bomb at the start, thought maybe a ARG bo,b, but to blow up the control room was just shocking, nice to have it back though, and flying through the window was clever
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Postby Chey on Thu Nov 23, 2006 7:53 pm

9/10

It was awesome! Jack was amazing, although some of the stuff he said didnt' seem like something he would say to me, maybe just my opinion, but when he was suggesting about bringing Carter was funny :lol:

That false information thing was great, I got a little confused when it was saying the false stuff then the real stuff together but I still got it, McKay is brilliant!

Overall I really loved it!
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Postby NIKIN on Thu Nov 23, 2006 8:07 pm

because I d/loaded it, when it did the rewind thing I thought it was broken at first :( but it was cool, although it seemed out of place in a stargate episode, it's more a hustle style thing, showing what really happened
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Postby Chey on Thu Nov 23, 2006 8:09 pm

lmaoooo nik :lol: I just cracked up when it did it :lol:
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Postby NIKIN on Thu Nov 23, 2006 8:48 pm

:lol: the ancients/reps call them gateships, mckay will be proud
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Postby lord-denis on Thu Nov 23, 2006 9:00 pm

lol nik :) he vould be very happy :)
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Postby NIKIN on Thu Nov 23, 2006 9:03 pm

and shepherd would never live it down, but luckily he never heard it :)
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Postby ZipCrash on Fri Nov 24, 2006 6:20 am

One thing I don't get though. They dove under water and the drones couldn't follow them. So how did Becket shoot drones under water to take out the star drive?
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Postby Asgard4ever on Fri Nov 24, 2006 8:24 am

I thought the same thing when i was seein the ep!! Maybie another glitch??
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Postby NIKIN on Fri Nov 24, 2006 10:10 am

I think the drones lost them, rather than giving up, or the guy in the chair thought they were gone for now
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Postby airwaves on Fri Nov 24, 2006 11:54 am

yeah strange thing. maybe you need to actively want them to go underwater, since they work les effective there??
still, the replicators must know the work underwater....
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Postby NIKIN on Fri Nov 24, 2006 5:12 pm

well, they may have never tried, shepherd knew they must be able to as they went through snow ans solid rock, so why would water matter, but I doubt they saw the need, after all it is possible their ship doesn't have a lower jumper bay, I guess it doesn't need to be under water, when in space it may be for alunching jumpers, although the sheild will be up so it doesn't matter

I'm still curious about how many ZPMs we have now
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